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21. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Beam, arty and pule are more powerfull than hybrids (small size).
- by Lug Muad'Dib - at 2015.04.25 18:11:42
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22. T3 Dessies in Small FW plex's - in Player Features and Ideas Discussion [original thread]
Valkin Mordirc wrote: Price is not a balance factor. lol. In practice, price is the first balance factor. Why fly tristan instead of worm, condor instead of garmur ?
- by Lug Muad'Dib - at 2015.03.01 11:23:19
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23. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: Where did CCP say they are battleship weapons? CCP Rise wrote: This "Ishtar has bonuses to battleship weapons" line that keeps coming up is interesting. We talked about it some earlier here. There's parts of it that...
- by Lug Muad'Dib - at 2015.02.28 10:02:41
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24. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
Dual 150 are so OP.. Isn't only some 250mm plateform that are problematic ? CCP Rise wrote: There are of course many contributing factors to the popularity of those ships, but railguns are simply the simplest angle of attack for us when it ...
- by Lug Muad'Dib - at 2015.02.28 09:45:57
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25. Where has all the solo PvP gone? - in EVE General Discussion [original thread]
Nexus Day wrote: By all means please break this down for me. Please tell me how a 7mill invested to fully skill a cruiser player takes down a 70 mill fully skilled battleship player 1 v 1. Nice dream but SP differential >>>>> ...
- by Lug Muad'Dib - at 2015.02.23 07:46:22
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26. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Nikk Narrel wrote: Sure, null sec is dangerous, UNLESS you are even in your own claimed space. What are the current solutions? 1) Wait with a counter drop 23/7 and try catch them when they drop (No sane person ...
- by Lug Muad'Dib - at 2015.01.16 19:52:25
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27. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Doesnt really take much time. Added an extra 5min at most. Im not [u]looking for only empty systems. Just less populated ones. Again, not every system is going to have recon dunk squads. Thats a strawman argument. .. O...
- by Lug Muad'Dib - at 2015.01.16 05:35:07
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28. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Orange Faeces wrote: Lvzbel Ixtab wrote: ... https://zkillboard.com/kill/43873567/
https://zkillboard.com/kill/43873581/
https://zkillboard.com/kill/43873587/
https://zkillboard.com/kill/43873620/
I want you to post all your ...
- by Lug Muad'Dib - at 2015.01.15 16:53:29
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29. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
stupid as intended..
- by Lug Muad'Dib - at 2015.01.14 22:22:41
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30. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Kagura Nikon wrote: CCP Rise wrote: Okay, first major update just edited into the OP. Major changes: We're going to go with a lighter resist profile than originally described, setting all eight recons at the for...
- by Lug Muad'Dib - at 2015.01.13 23:11:43
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31. Can't rely on basic ship navigation? - in EVE General Discussion [original thread]
Max Deveron wrote: uhm, get a shuttle at least. Chalk it up as lesson learned and move on sheesh Already kill 2 lepoards in the same way
- by Lug Muad'Dib - at 2015.01.03 23:13:51
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32. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Barrett Fruitcake wrote: hellokittyonline wrote: Barrett Fruitcake wrote: I hope CCP doesn't cave on a great new step in getting rid of perfect intel due to a bunch of players unwilling to adapt to such changes. Most of what has made Eve ...
- by Lug Muad'Dib - at 2014.12.23 00:09:17
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33. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: 1. So if blasters are 90% fall-off, then what does that make AC? Over 100%? Not quite sure i follow since blasters have more optimal than a/c, and a/c operate almost exclusively in fall-off. Yet blasters with Null proje...
- by Lug Muad'Dib - at 2014.12.21 14:33:05
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34. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I still don't see why D-Scan immunity isn't a stupid mechanic and we still don't know the drawback.
- by Lug Muad'Dib - at 2014.12.21 01:08:57
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35. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
TrouserDeagle do some solo without OGB, scout, etc.. Be in Shadow Cartel or any other big alliance don't mean "hey don't learn pvp, just stay in fleet and press F1 when FC ask you"
- by Lug Muad'Dib - at 2014.12.20 19:10:43
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36. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: So you'd totally engage a Zealot fleet with a bunch of Thoraxes? If you don't see how kiting make solo/ small gang engage fight more often, and how a well FC loose no ship or make kill against kiting small gang, we...
- by Lug Muad'Dib - at 2014.12.20 19:01:53
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37. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
All thing in eve need drawback, fast locking undetectable recon is no way, or solo and small gang will just never fight outside of novice and small plex, good luck to hunt people here with your recon... Kaarous Aldurald wrote: kiting chokes ...
- by Lug Muad'Dib - at 2014.12.20 18:49:12
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38. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Arla Sarain wrote: Lug Muad'Dib wrote: People will not quit, just be more risk averse, D-Scan immunity is dumb idea with dumb explanation. Where is the massive drawback for a so massive OP trait ? No drawbacks Just ...
- by Lug Muad'Dib - at 2014.12.20 12:16:48
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39. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
People will not quit, just be more risk averse, D-Scan immunity is dumb idea with dumb explanation. Where is the massive drawback for a so massive OP trait ?
- by Lug Muad'Dib - at 2014.12.20 10:40:48
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40. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Combat Recons will now be permanently undetectable by directional scanners
- by Lug Muad'Dib - at 2014.12.20 09:56:19
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